Myceliary

A research project exploring anti-capitalist frameworks and patterns in AI/ML

Liberation Software: Tools That Make Themselves Obsolete

Software that celebrates when you no longer need it


The Opportunity

Exploits: Engagement Maximization Trap
Their Blind Spot: “Success = maximum user engagement”
Our Approach: Tools designed to make themselves unnecessary

While Big Tech designs for addiction and dependency, communities need tools that actually solve problems and set people free. This creates perfect opportunities for software that measures success through liberation, not engagement.

Why This Works

graph LR
    A[Engagement Software] -->|Hooks Users| B[Infinite Scrolling]
    B --> C[Addiction Patterns]
    C --> D[User Dependence]
    
    E[Liberation Software] -->|Teaches Users| F[Skill Building]
    F --> G[Independence]
    G --> H[User Freedom]
    
    style A fill:#f99,stroke:#333,stroke-width:2px
    style E fill:#9f9,stroke:#333,stroke-width:2px

Capitalist Blind Spots We Exploit

  1. Engagement Addiction: They can’t see value in users who leave
  2. Retention Obsession: They can’t design for graduation
  3. Dependency Creation: They profit from learned helplessness
  4. Attention Economy: They can’t imagine measuring success through freedom

Real-World Examples

Language Learning Liberation

Instead of Duolingo’s endless engagement loops:

Financial Independence Tools

Rather than apps that profit from debt:

Mental Health Liberation

Not therapy apps that create dependency:

Skill-Building Platforms

Unlike platforms that keep you paying for courses:

Implementation Guide

Phase 1: Liberation Principles (Month 1)

Define Success as Freedom

Design Anti-Addiction Features

Phase 2: Community-Centered Design (Months 2-3)

Build Real Connections

Knowledge Transfer Architecture

Phase 3: Graduation System (Months 4-6)

Clear Competency Milestones

Celebration and Transition

Phase 4: Sustainable Liberation (Months 7-9)

Post-Graduation Support

Regenerative Growth

Technical Architecture

Liberation-First Design

┌─────────────────────────────────────────┐
│          Learning Journey               │
│   (Clear path to independence)          │
└────────────────┬────────────────────────┘
                 │
┌────────────────┴────────────────────────┐
│        Community Network                │
│   (Real relationships, not digital)     │
└────────────────┬────────────────────────┘
                 │
┌────────────────┴────────────────────────┐
│     Graduation & Alumni System          │
│    (Success = users who leave)          │
└─────────────────────────────────────────┘

Core Components

  1. Progress Tracking Toward Independence
    • Skills mastered vs. skills needed
    • Decreasing reliance on platform features
    • Increasing community contributions
    • Real-world application milestones
  2. Community Building Tools
    • Local group formation
    • Peer matching for practice
    • Mentorship connections
    • Knowledge sharing systems
  3. Anti-Engagement Features
    • Daily usage limits with gentle enforcement
    • Natural breakpoints and reflection prompts
    • Regular “digital detox” recommendations
    • Achievement unlocked: “Spent less time on app this week”
  4. Graduation Pipeline
    • Clear competency assessments
    • Community validation processes
    • Portfolio development tools
    • Alumni network integration

Success Metrics

What We Measure

What We Don’t Measure

Example Implementation: FreeSpeak Language Liberation

The Problem with Existing Apps

Liberation Software Alternative

FreeSpeak: Language learning AI that makes itself obsolete

Core Features:

Graduation Process:

  1. Beginner Liberation (3-6 months): Basic conversation without app assistance
  2. Intermediate Freedom (6-12 months): Complex discussions with native speakers
  3. Advanced Independence (12-18 months): Teaching others, full cultural integration
  4. Master Teacher (18+ months): Mentoring new learners, contributing to language preservation

Community Integration

Resources Needed

Minimal Viable Implementation

Sustainability Model

Getting Started

For Communities

  1. Identify Liberation Needs
    • What skills do people need to become independent?
    • Where are current tools creating dependency?
    • What would graduation look like?
  2. Map Existing Assets
    • Who already has the skills to teach?
    • What community spaces exist for practice?
    • How can technology enhance rather than replace?
  3. Design for Freedom
    • Start with the end goal: user independence
    • Build community connections from day one
    • Create celebration culture around graduation

For Developers

  1. Reject Engagement Design
    • No infinite scroll or notification hooks
    • Build natural stopping points
    • Encourage offline activity
  2. Design Graduation Paths
    • Clear competency milestones
    • Reduced app dependence over time
    • Community validation systems
  3. Build Community Tools
    • Connect users with real people
    • Facilitate offline meetings
    • Support peer teaching

Case Studies

Indigenous Language Revitalization Network

Community Financial Literacy Collective

Neighborhood Skill Sharing Hub

Common Questions

Q: How can this be sustainable if users leave? A: New users constantly arrive, and graduated users become teachers and supporters.

Q: Won’t users just find more addictive alternatives? A: By building community and real skills, we create better alternatives to digital escapism.

Q: How do we compete with infinite engineering budgets? A: We serve different values - liberation vs. addiction - so we’re not competing directly.

Q: What prevents mission creep toward engagement optimization? A: Community governance and liberation metrics built into the code itself.

Join the Movement

Ready to build software that sets people free?


“The ultimate goal of revolutionary software is to make itself unnecessary. True success is measured not in screen time, but in freedom time.”